For Kombat Pack owners, Nightwolf will be available on August 13, 2019 in Mortal Kombat 11. In the recent Kombat Kast, we received a breakdown of Nightwolf’s kit.
Fans of this character have been waiting since Mortal Kombat 9 to play Nightwolf again. As this is a new game, Nightwolf has received a number of improvements compared to his MK9 incarnation.
Setting up Nightwolf’s Fatal Blow appears to be fairly standard. It’s a short-ranged attack that likely has armor as most Fatal Blows function this way. Remember that these can only be performed once per match, not per round.
He begins by summoning his spirit animals to initiate the attack. Once the opponent is caught, the cinematic becomes uninterruptible.
The enemy is struck by three spirit arrows and a spirit hatchet. To finish things off, Nightwolf summons lightning to smite the victim.
In total, this Fatal Blow deals about 320 damage.
Nightwolf’s Should Charge is back. This time, it’s no longer a high so you won’t be able to duck against it.
Amplifying this move adds a hatchet followup. Hit the opponent with this part of the attack without hitting the tackle part, and you’ll inflict extra damage via the Krushing Blow.
Spirit arrows serve as this character’s primary zoning tool. Meter can be spent to shoot additional projectiles or cancel the animation.
Don’t think you’ll be able to keep Nightwolf out with your own zoning though. His reflect special is still available to him.
One variation gives Nightwolf a powerful combo extender if you’re willing to spend offense meter for it. This attack can actually pop the opponent up twice in a single combo.
Nightwolf’s grappler variation gives him unique combo enders, a command grab, and a amplify option for his reflect that causes him to teleport behind the opponent.
Source: NetherRealm Studios.